

Now let’s learn how to install File Type 1: What You Will Need: This particular custom content file should be double clicked and you will be automatically redirected to the Sims 3 Launcher screen and can finish the installation there. This will be the one we are trying to install manually in this guide. This file will be needed to be placed manually so the game can load it. As you can see it doesn’t have a specific extension but don’t worry your Sims 3 game can understand it. The below images are some examples of a package file. So they are created with a particular software and saved as a certain file type. So if you want to make your Sim fabulous rather than plain boring your best choice is to learn how to use those them mods! 😀 See the gorgeous babes up there? They have been pimped up from their skin tones to their hair and clothes using different type of custom content. So the content you see in your game are made by the game producers but fans all over the world have made really cool content for specific object types and that’s what make them “custom content” Basically saying they are unoffcial addons for your sims 3 game. So we say the objects in sims 3 are as content right? Telephones,shelves,clothes,makeup all of them are content. It’s really easy and you can do it in a few simple steps. I also noticed they are using the backslash instead of the forward slash this time around.This is a newbie or a dummy guide for beginners who doesn’t know a single thing about installing package files for Sims 3. However, idk if there is a maximum sub-level and what that number is. autoupdate is needed as well as the end for location of the CC folder in the game. Not sure if the Priority 501 DirectoryFiles Files/. PackedFile WhereverTheCustomContentFolderIsLocated\*.fileType So don't read too much into this as I have not played around with any mods/cc for the CAS Demo. This is just a guess messing around and created as an example for visual aid. It would be similar to the Sims 3 Resource.cfg file which is five sub-levels deep. It already has two levels that look like this for the CAS Demo. Yes I was thinking the same when I saw the Resource.cfg file for the Sims 4 CAS Demo. You can add the same sub-folder structure as we saw in TS3 by using a TS3 resource.cfg file. The resource.cfg file is just a text file that tells the game where to look for your CC. I don't know how to read or set up the resource.cfg file but does it support subfolders? Will there be an amended one that will support subfolders because I like keeping organised.
